


Of course, Awaceb has crafted a heartfelt narrative for you to pursue in Tchia – one which is directly inspired by New Caledonian cultures – although right now it's fun to do anything but. Gliding across gorgeous open plains, catapulting between bending trees, and gracefully scaling mountaintops is an absolute delight, as too is the freedom to head to whatever point of interest that catches your attention after a brief scan of the horizon. Exploration feels fantastic, enough so that you're effectively able to enter a flow state as you gradually gather momentum. What's clear is that Tchia has a strong sense of identity, with its prioritization of movement and locomotion helping to set it apart from other sandbox games already available. After playing Tchia, I'm not certain I really understand what the point to all this is, but then I'm also not sure that I care all that much either.
